Walling works just like it does on a normal image and you can see in the accompanying WebM that I’ve got one way walls set up so we can see down on other tokens but they can’t see over the walls to us. Once you have it installed and activated you’ll find a new Background Volume field in the Scene Configuration window under ‘Ambience and Atmosphere’ that lets you control the volume. That’s where the Background Volume module from MTVJR comes into play. Other than that, there’s only one thing to keep in mind which is that video maps often have audio included but there’s no built-in way to handle the audio from a video in Foundry. If you’re using the original quality versions the PPI will be roughly 98. If you’re using a particularly old map from when the exports were at 1080p you’ll want to use 50 pixels per inch though. The WebM versions are gridless and the majority of them all have the same pixels per inch of 70 so that’s what we’ll use for the Grid Size. If you’re just getting started with Foundry be sure to check out my Basics series! Importing a map would be a good starting place.
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